Announcing Xogot Jam 2: Build a Game with Godot on iPad or iPhone!
Join us for just over two weeks (three weekends!) of building, experimenting, and creating games entirely on iPad or iPhone with Xogot.

In celebration of Xogot coming to iPhone, and with iOS 26 just around the corner, we're kicking off our second official game jam: Xogot Jam 2!
This summer, we hosted our very first Xogot Game Jam, and it completely exceeded our expectations! Developers created everything from physics-based action puzzles and hands-on rotational rhythm games to soda-stackers and handshake simulators, all built on iPad using Xogot. The creativity, ambition, and energy around that first jam set a high bar.
So for Xogot Jam 2, we’re raising it even higher.
This time around, we’re thrilled to welcome several incredible iPad-first creative tools as official sponsors—including Working Copy, Nomad Sculpt, Morphin, and Pixquare.

These apps make mobile-first development more powerful than ever, and we’re excited to showcase how they can level up your jam workflow.
We’re also delighted to announce that StayAtHomeDev will be joining the Xogot team as a guest judge! He’ll be helping us highlight standout submissions—and featuring some of the top entries in an upcoming episode of his “This Week in Godot” YouTube series.

When and Where
Join us for just over two weeks (three weekends!) of building, experimenting, and creating games entirely on iPad or iPhone.
Start: Friday, September 19, 2025 at 9:00 AM PDT
End: Sunday, October 5, 2025 at 11:59 AM PDT
Theme: Revealed at the start of the jam!
Submissions will be open throughout the jam window, and voting will take place afterward.
🔗 Jam Page: Xogot Jam 2 on Itch.io
💬 Join the Community: #game-jam on the Xogot Discord
Whether you're building solo or teaming up, the jam community is a great place to ask questions, share progress, and connect with fellow Godot-on-iPad creators. Come say hi!
Build With the Tools You Love
This jam is proudly supported by a lineup of tools and communities making iOS game creation better than ever:
- Pixquare for pixel art on the go
- Nomad Sculpt for intuitive 3D modeling and asset creation
- Morphin for real-time animation and 3D prototyping
- Working Copy for powerful Git version control and collaboration
Together, these tools help unlock a truly portable game dev stack perfect for jams, prototypes, or your next big idea.
Who Should Join?
- Haven’t joined a game jam before? This is the perfect place to start.
- Missed the first Xogot Jam? Jump in now! No prior experience required.
- Already participated? We can’t wait to see what you make this time.
The jam is open to all skill levels, all project types, and all levels of Godot experience. Whether you submit a finished game or just use the time to learn and experiment, you’re welcome here.
Join Xogot Jam 2 on itch.
Looking for inspiration? Check out the top submissions to the first Xogot Jam:
Highlights from Xogot Jam 1